﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ABLocal
{
    [CreateAssetMenu(menuName = "Asset/Create GameAssetSetting ", fileName = nameof(GameAssetSetting))]
    public class GameAssetSetting : ScriptableObject
    {

        private static GameAssetSetting setting;
        
        public static GameAssetSetting GetAssetSetting()
        {
            setting = Resources.Load<GameAssetSetting>("GameAssetSetting");
            if (setting)
            {
                return setting;
            }
            return null;
        }
        public int TextDefaultSize = 30;
    }
}